CS undergraduate at Rowan University building full-stack web applications, game systems, and developer tools — with a 3.8 GPA and a bias toward shipping things.
I'm a Computer Science student at Rowan University with a passion for turning ideas into working software — whether that's a clinical assessment platform, a full-stack survey engine, or an arcade game built from scratch.
My experience spans research labs, academic projects, and solo builds, giving me a strong foundation in both backend engineering (REST APIs, databases, auth systems) and frontend craft (React, responsive UI, data visualization).
I pick up technologies fast and care about the details — from millisecond-precise latency tracking in clinical software to collision physics in game engines.
Digitized a clinical memory assessment tool using Django, with millisecond-precise latency tracking and an accessibility-first UI designed for elderly and motor-impaired users.
A full-stack quiz and survey platform with dynamic form building, real-time data aggregation, JWT auth, and React dashboards for visualizing complex response statistics.
A production-ready endless top-down car dodging game built in Python and Pygame, featuring collision detection algorithms, dynamic difficulty scaling, and OOP-based object spawning.
An arcade mobile game with physics-based falling objects, randomized event triggers, sprite animations, frame-rate independent movement, and wave-based difficulty — built in LÖVE2D/Lua.
Whether it's a job opportunity, collaboration, or just a good conversation about tech — my inbox is open.